It might even be a bitstream in which case things are encoded into less bits to take up less space on the wire. or a message packing library such as Google Protobuff. (Can be more in practice if they re-implement some of the features from TCP ontop of UDP) UDP is datagram so typically one send per message. (You could also just use wireshark or wpe pro to sniff, but own server needed at some point anyway so might as well get onto that) !!Code a basic server in some language that just logs the data sent to it to start with as a hex dump with a length and possibly timestamp and some new lines between them. you send login packet of all AAAAAAAAAAAAAAAAAA and see what it looks like on the wire? !<ĭon't even get to login? Its ok probably a version and/or checksum check packet and possibly if there is encryption some kind of negotiation of what the keys are.įor example client connects to server. Client says Hello, I have version 4.2.1 the checksum of some game archive that we know people like to tamper with is 12401245.
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